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[onehack.us] 20 Essential Games To Study
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Description
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
Key Features
An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Table of Contents
1. Star Control 2 (1992) PC 3dO – Choose Your Own Space Adventure 2. Super Metroid (1994) Super Nintendo – Distilled Metroidvania 3. X-Com UFO Defense (1994) PC – Multi-System Gameplay 4. The Logical Journey of the Zoombinis (1996) PC – A Rewarding Experience 5. Goldeneye (1997) Nintendo 64 – Bringing the FPS to the Consoles 6. Metal Gear Solid (1998) Playstation 1 – Tactical Espionage Gameplay 7. Diablo 2 PC (2000) – The Art of Loot 8. Half-Life 2 PC (2004) – Sectional Game Design 9. Katamari Damacy Playtstation 2 (2004) – Simplistic Beauty 10. Devil May Cry 3 Playstation 2 (2005) – Bringing Style to the Action Genre 11. Shadow of the Colossus Playstation 2 (2005) – Boss-Focused Design 12. Team Fortress 2 PC (2007) – The Birth of Games as a Service 13. The World Ends With You Nintendo DS (2007) - Thinking Way outside the Box 14. Left 4 Dead PC (2008) (Coop) - Friends to the Very End 15. Spelunky PC (2008) – Procedural Platforming 16. Demon’s Souls Playstation 3 (2009) – The Action Rogue-Like 17. Plants vs. Zombies PC (2009) – The Ultimate Hardcore Casual Game 18. The Binding of Isaac PC (2011) – Perfected Persistence 19. Infinifactory PC (2015) – Emergent Puzzle Design 20. Doom PC (2016) – Fighting in Flow
Title: 20 Essential Games to Study Author: Joshua Bycer Tags and Labels: CRC Press; 2018, Computer & Video Game Design, Video & Electronic Games, Computer Games Programming
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