10 JUL 2026 - Back up to full speed! Let's be honest: for the last few months, TorrentFunk was painfully slow. Pages crawled, searches dragged, and just loading the site tested everyone's patience. We hunted the problem down to our network and rebuilt it from the ground up — smarter caching, a much bigger and faster connection, and a lot of fine-tuning under the hood. The difference is night and day: the site now loads in a fraction of a second. No more waiting around. Thanks for sticking with us through the slow spell. Now go discover your funk!
TexturePacker 2.1.9.2463 is developed to bring you an interesting and impressive tool used for sprite sheet creation and image optimizationMajor Features:Directly supported frameworksCocos2d iPhone – iPhoneCorona(TM) SDK – iPhone & AndroidSparrow – iPhoneLibGDX – Java (Android + Desktop)LimeJS – Javascript / HTML5 frameworkLayout algorithmsTexturePacker currently shipps with 2 layout algorithms:Basic: This is a layout algorithm best for tilemaps and simple animations without the need of additional data file. Sprites are simply pleaced in a row until the row is full. Then the next row starts. You may sort the sprites by name, width, height or area. This algorithm is FREE and can be used for all projects.MaxRects: MaxRects is the best known algorithm for packing textures. It is fast and has a high packing ratio. Enabling rotation and trimming gets the best results (depending on your target framework). This algorithm is available in TexturePackerPro/CLI.High quality color reductionRGBA8888 images consume a big amount of memory and processing time. Woudn’t it be good to reduce both without loosing too much visual quality? By converting the sprite sheet to RGBA4444 memory usage is reduced by 50% and performance of the system increases!Image formatsTexturePacker can directly export the following image formats:PNG – Portable Network GraphicsPVR – iPhone’s native image formatPVR.CCZ – zlib compressed version of PVR for cocos2dJPG – JPEGResizing on the flyThis is a very useful feature for developers targeting devices with multiple resolutions. You can simply focus on high res sprites. TexturePacker does all the scaling for you – while it creates the sprite sheet. No need to use an external tool to resize the images anymore.The new auto-SD feature creates sprite sheets in standard and high definition with one single click on the publish button!TrimmingTrimming removes transparent pixels from the border of your sprites. This has two advantages:Reduces texture sizeFaster renderingAlias creationIf two images are identical after trimming only one image is placed in the sprite sheet. The duplicates will just be added to the description file allowing you to access it with both names.Create heuristic maskCreate heuristic mask creates transparency from images which come with a single key color.Automatic sizingTexturePacker chooses the minimum texture surface size for you – automatically. You can set the maximum allowed texture size or set a fixed size if you want.Automated updatesVersion 2.0.2 can automatically check for updates on MacOS. You can also register for the beta stream allowing you to get the newest versions.MacOS and WindowsYou can use TexturePacker under both operating systems with the same license.Free for framework developers and bloggersIf you run your own development blog or are developer of an (open source) game framework you can get TexturePacker for free!Full XCode integrationUse 5 minutes to set up TexturePacker in XCode and save hours of time!5 minute setupSaves hours of clickingAutomated updates of the sprite sheetFull integraction including clean and build phaseBuilding sheets only when things changeAutomated creation of hd and sd sheets on the fly from hd assets onlyComplete control directly from XCodeRead this article on cocos2d wiki how to fully integrate TexturePacker into XCode:TexturePacker XCode Integration – 5 minutes that save hours3 Flavours: Essential, Commandline and ProTexturePacker comes in 3 differnt flavours in just one Package:EssentialEssential is the free version which can be used with Graphical User Interface (GUI) and commandline. Advanced features run in demo mode.Commandline (CLI)This version requires a license and comes with the full power of commandline and XCode integration. You can upgrade from Commandline to Pro if you decide to use this version first.