Filename | Size |
| 0. Introduction/Software requirements.mp4 | 2.4 MB |
| 0. Introduction/Understanding the design process.mp4 | 2.5 MB |
| 0. Introduction/Using the exercise files.mp4 | 5.6 MB |
| 0. Introduction/Welcome.mp4 | 11.2 MB |
| 0. Introduction/What you should know before watching this course.mp4 | 328.7 KB |
| 1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4 | 10.3 MB |
| 1. Planning a Low Poly Model/Analyzing concept art for texture.mp4 | 6.7 MB |
| 1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4 | 5.2 MB |
| 1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4 | 6.1 MB |
| 1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4 | 10 MB |
| 1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4 | 5.7 MB |
| 10. Preparing to Export/Importing elements with detailed materials.mp4 | 17.7 MB |
| 10. Preparing to Export/Importing into Unity and recognizing limitations.mp4 | 9.8 MB |
| 10. Preparing to Export/Preparing for Unity as a world builder.mp4 | 6.4 MB |
| 10. Preparing to Export/Renaming tools in 3ds Max.mp4 | 5.3 MB |
| 10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4 | 9.1 MB |
| 10. Preparing to Export/Setting up a naming convention and scene management.mp4 | 25.9 MB |
| 11. Conclusion/What's next.mp4 | 13.1 MB |
| 2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4 | 20.5 MB |
| 2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4 | 5.8 MB |
| 2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4 | 19.8 MB |
| 2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4 | 14.6 MB |
| 2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4 | 12.4 MB |
| 2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4 | 8.6 MB |
| 2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4 | 7.7 MB |
| 2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4 | 13.8 MB |
| 2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4 | 9.1 MB |
| 2. Planning the Modeling of Cities for Games/Texturing intersections.mp4 | 13.2 MB |
| 2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4 | 16.4 MB |
| 3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4 | 14.3 MB |
| 3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4 | 14.3 MB |
| 3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4 | 15 MB |
| 3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4 | 27.9 MB |
| 3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4 | 3.8 MB |
| 3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4 | 11.7 MB |
| 3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4 | 36.6 MB |
| 3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4 | 8.7 MB |
| 4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4 | 15.1 MB |
| 4. Texturing the Modular Construction/Adding stone accents.mp4 | 25.3 MB |
| 4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4 | 24.6 MB |
| 4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4 | 9 MB |
| 4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4 | 10.6 MB |
| 4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4 | 28.5 MB |
| 4. Texturing the Modular Construction/Making brick texture.mp4 | 16.7 MB |
| 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4 | 26.6 MB |
| 5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4 | 16.3 MB |
| 5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4 | 17.7 MB |
| 5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4 | 18.4 MB |
| 5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4 | 10.2 MB |
| 5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4 | 33.8 MB |
| 5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4 | 18.9 MB |
| 5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4 | 11.9 MB |
| 5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4 | 28.8 MB |
| 5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4 | 31.5 MB |
| 6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4 | 9.1 MB |
| 6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4 | 20.1 MB |
| 6. Assembling Structures/Setting pivot points for buildings.mp4 | 18.8 MB |
| 7. Creating a Texture Library in Photoshop/Creating a texture library.mp4 | 1.7 MB |
| 7. Creating a Texture Library in Photoshop/Creating roads.mp4 | 25.9 MB |
| 7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4 | 23.7 MB |
| 7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4 | 23.9 MB |
| 7. Creating a Texture Library in Photoshop/Creating stone texture.mp4 | 32.6 MB |
| 7. Creating a Texture Library in Photoshop/Creating wood texture.mp4 | 26.1 MB |
| 8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4 | 10.2 MB |
| 8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4 | 8.7 MB |
| 8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4 | 10.5 MB |
| 8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4 | 18.1 MB |
| 8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4 | 25.1 MB |
| 8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4 | 16.1 MB |
| 8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4 | 37.3 MB |
| 8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4 | 12.1 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4 | 9.9 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4 | 18 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4 | 10.9 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4 | 14.5 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4 | 6.3 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4 | 18 MB |
| 9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4 | 22.6 MB |
| Ex Files/Ex_Files_3dsMax_GEC.zip | 502.1 MB |
| Ex Files/Ex_Files_3dsMax_GEC_Free.zip | 481.7 KB |