Virtual reality has the potential to transform our learning, our entertainment, and the way we work, but only if designed well. Designing for an immersive environment requires you to think quite differently not only about your design, but also about your user.
In this course, VR user experience expert Elin Björling details the unique challenges and perspectives needed to design effective and engaging virtual experiences. Learn how concept testing, prototyping, and usability testing all contribute to an effective, user-centered VR design. Gain ideas for designing digital and non-digital prototypes as well as how to test and gather user experience data. Brand new and even experienced designers can join Elin to learn how to create engaging and successful, user-centered VR experiences.
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FILE LIST
Filename
Size
~Get Your Files Here !/01 - Introduction/01 - Design VR for two user realities.mp4
2.5 MB
~Get Your Files Here !/01 - Introduction/01 - Design VR for two user realities.srt
1.1 KB
~Get Your Files Here !/01 - Introduction/02 - The current state of VR.mp4
10.3 MB
~Get Your Files Here !/01 - Introduction/02 - The current state of VR.srt
6.7 KB
~Get Your Files Here !/02 - 1. Designing for VR/01 - Why VR is not a website.mp4
12.8 MB
~Get Your Files Here !/02 - 1. Designing for VR/01 - Why VR is not a website.srt
5.9 KB
~Get Your Files Here !/02 - 1. Designing for VR/02 - Unique user needs.mp4
7.8 MB
~Get Your Files Here !/02 - 1. Designing for VR/02 - Unique user needs.srt
6.1 KB
~Get Your Files Here !/02 - 1. Designing for VR/03 - An evidence-based design process.mp4
9.8 MB
~Get Your Files Here !/02 - 1. Designing for VR/03 - An evidence-based design process.srt
7.7 KB
~Get Your Files Here !/03 - 2. VR Design Cycle/01 - VR workflow An iterative and efficient process.mp4
7.4 MB
~Get Your Files Here !/03 - 2. VR Design Cycle/01 - VR workflow An iterative and efficient process.srt
5.2 KB
~Get Your Files Here !/03 - 2. VR Design Cycle/02 - Creating design principles.mp4
5.7 MB
~Get Your Files Here !/03 - 2. VR Design Cycle/02 - Creating design principles.srt
4 KB
~Get Your Files Here !/03 - 2. VR Design Cycle/03 - Evidence-based design requirements.mp4
6 MB
~Get Your Files Here !/03 - 2. VR Design Cycle/03 - Evidence-based design requirements.srt
4.6 KB
~Get Your Files Here !/04 - 3. The Importance of Prototyping/01 - Why prototype.mp4
6.1 MB
~Get Your Files Here !/04 - 3. The Importance of Prototyping/01 - Why prototype.srt
4.5 KB
~Get Your Files Here !/04 - 3. The Importance of Prototyping/02 - Low-fi prototyping.mp4
5.5 MB
~Get Your Files Here !/04 - 3. The Importance of Prototyping/02 - Low-fi prototyping.srt
4.7 KB
~Get Your Files Here !/04 - 3. The Importance of Prototyping/03 - Mid-fi prototyping.mp4
7.7 MB
~Get Your Files Here !/04 - 3. The Importance of Prototyping/03 - Mid-fi prototyping.srt
5.1 KB
~Get Your Files Here !/05 - 4. Testing and Success Criteria/01 - Why usability testing.mp4
8.1 MB
~Get Your Files Here !/05 - 4. Testing and Success Criteria/01 - Why usability testing.srt
5.7 KB
~Get Your Files Here !/05 - 4. Testing and Success Criteria/02 - Preliminary user testing.mp4
5.5 MB
~Get Your Files Here !/05 - 4. Testing and Success Criteria/02 - Preliminary user testing.srt
4.1 KB
~Get Your Files Here !/05 - 4. Testing and Success Criteria/03 - Measuring the success of your design.mp4
7.4 MB
~Get Your Files Here !/05 - 4. Testing and Success Criteria/03 - Measuring the success of your design.srt
5.3 KB
~Get Your Files Here !/06 - Conclusion/01 - Where is VR headed What's next.mp4
3.8 MB
~Get Your Files Here !/06 - Conclusion/01 - Where is VR headed What's next.srt
3.3 KB
~Get Your Files Here !/Bonus Resources.txt
386 B
~Get Your Files Here !/Ex_Files_Designing_for_VR/Exercise Files/Designing for VR Terminology.pdf